#4 Air Ace II

This time, it’s a classic top-down shoot’em up!

 

So far, I really can’t complain about a lack of variety with this project: after a somewhat boring excursion to a Tetris clone, the target for the next clone will be Air Ace II, a rather simple top-down shooter built with Shoot-'Em-Up Construction Kit (which I just learned was developed by Sensible Software). Good time to put Kenney’s Pixel Shmup pack to some use—and to finally get more familiar with some of the more advanced features of Godot’s tilemap system!

Update #1


Got an early version ready and I’m pretty satisfied for now! I encountered no major showstoppers on the way, just lots of the usual stuff. I tried to come up with a more robust structure compared to the first shoot’em up exercise (Ack Ack), so it’s pretty easy now to add more enemies, maybe more weapons, etc. There’s no real enemy AI or flight patterns yet, not idea how to tackle these, tbh. But we’ll see.

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